Archive for the ‘Future Sound Of London’ Category

Play Video Games Be Happy. Also, listen to rad remixes of awesome tunes.

Monday, February 11th, 2013

Do you live in the greater Pittsburgh area?

Do you like video games?

Do you ever wish there was a place where you could buy vintage and import games at affordable prices and play classic arcade games on giant 99″ projection screens?

Then I got the place for you, the Penn Hills Game Exchange, an awesome video game store/arcade in, duh, Penn Hills, PA.

It’s a new store that a couple of my friends just opened, and it’s totally rad. You should check it out. Tell them I sent you. That way when I come in they can reward me with free candy.

Now that I got the plugging out of the way, here’s an incredibly eclectic assortment of electronic music.

Boom Boom Satellites
Push Eject (Howie B Remix)
4 A Moment of Silence
4 A Moment of Silence (Trapezoid Mix by Jack Dangers for Meat Beat Manifesto)
I plan on writing something a bit more in-depth on Boom Boom Satellites sometime in the future. For now I’ll just say that they’re one of my favorite Japanese bands, and I’ve been somewhat of a fan of theirs ever since I saw them open for Moby in 1999. However, it’s not easy to be a fan of the Boom Boom Satellites if you live in America, as almost none of their albums have been given a physical release in the states, and a few aren’t even available on Amazon MP3 or iTunes. That’s why I went all out when I was in Japan and I bought every single Boom Boom Satellites album I could find, giving myself a complete discography of their studio albums; one of their live releases, and a CD single for “Broken Mirror” which was apparently in a Gundam soundtrack (yo, the Japanese love Gundam, for real).

But these remixes are from none of the albums or singles I bought in Japan. Nope, I got these off of a 12″ single that I bought right here in Pittsburgh. Funny how that works.

The Future Sound of London
Snake Hips
The Future Sound of London have done a hell of a job of making sure all their 12″ singles, remixes and other assorted oddities are in-print and easy to snag on various digital services. And good on them, it’s nice to see a band actually understand that if you make  music available, people might buy it. Makes finding a track for me to share a real pain in the ass though. I bought a few FSOL singles in Japan, and this extended mix of “Snake Hips” is the only one that I am sure isn’t on a CD or digital release that you can find in America. The album version from ISDN is about five minutes long, but this version taken from a 12″ single is about eight and a half minutes long. Not surprisingly, it’s still weird.

The Folk Implosion
Natural One (Unkle Mix)
Natural One (Unkle Instrumental)
As the 2000s progress, I find myself more and more often identifying certain pop culture artifacts from the 1990s as “90s as shit.” My Saturday Morning Cartoons covers compilation: that’s 90s as shit. Space Jam: incredibly 90s as shit. Anything with Seth Green where you watch it now and go “holy shit, Seth Green is in this?”: also 90s as shit.

This right here, a song by Lou Barlow from a controversial Miramax film (Kids, a vomit of a film if there ever was one) that was in turn remixed by Unkle, one of the greatest flash-in-the-pan acts of the decade, and a poster child for mid-90s “electronica,” is some real  “90s and shit” shit. It’s also some really good shit, so check them out.

Selections From Wipeout 2097 – The Soundtrack (With A Quick Mass Effect 3 Rant)

Wednesday, March 21st, 2012

I’ve been annoyed by something over the past few weeks, and I’ve continually debated with myself if it’s something I wanted to bring up on this blog. But since I’m posting a video game soundtrack tonight, I figure that’s enough of an excuse for me to go on a video game related rant of sorts.

Fucking Mass Effect 3.

If you follow gaming news at all, you know what I’m going to talk about now. If not, a quick summary.

Mass Effect 3 is a video game made by BioWare and distributed by Electronic Arts. As a whole, the Mass Effect series has been widely acclaimed for its amazing story. The characters are nuanced and detailed (with the women actually being characters and not sex objects to be ogled), the conflicts between alien races are fascinating, and the overall themes the games touch on are grand and bold, with some of the greatest dialogue ever to grace video games holding it all together.

The series is also lauded for its high degree of interactivity when it comes to the story. You can choose how to interact with people, how to solve quests, and in some cases who lives and who dies. What’s even more impressive is that the choices you make in one game carry over to the next. So the people and situations I experience in ME3 will vary widely from those experienced by another player depending on how they played the other games in the series.

So you can see how gamers would develop an attachment to the world of the game and its characters, which made playing through the third game all the more painful for them (and me).

Long story short, BioWare fucked up in some pretty major ways when the time came to make ME3, the biggest of which being the ending. Simply put, almost nothing you did actually ends up mattering. The characters you saved/killed, the choices you made, the alliances you forged, none of it really matters. With rare exception, the only difference between the game’s endings is what color explosions you see.

Needless to say, fans were pissed, and since the game’s release, more and more have been sending angry tweets to developers, organizing protests and even filing complaints with the FTC over false advertising. The overall theme of their efforts has been constant: “fix the ending.”

Well, today it paid off when BioWare announced they will be releasing upcoming DLC (downloadable content) that will help to provide “more clarity for those seeking further closure to their journey.”

That’s good right? I sure thought so! The fans spoke out and the developers listened!

But I guess it’s bad? I mean, that’s if the gaming media is to be believed.

I follow a lot of gaming journalists on Twitter, and their overwhelming reaction has been one of extreme displeasure. Their basic argument is that BioWare “caved” to fan pressure, and that they’re compromising their “artistic vision” in order to offer what many consider to be fan service and nothing more. Some have even gone as far to claim that this not only sets a dangerous precedent for storytelling in games, but that it also shows that games are somehow a “lesser” form of art.

While some writers have been able to express their distaste in BioWare’s decision with a modicum of class and respect to the gamers who are so passionate about the game, many have simply responded with whiny troll comments, insulting Mass Effect fans’ intelligence. Because we all know that the best way to get someone to agree with you is to insult and belittle them.

Furthermore, I find it curious that the games media is against BioWare for modifying (not CHANGING) the ending of the game, but they seem to have almost no problem with BioWare stripping out content to make overpriced day-one DLC or the fact that you almost need to play multiplayer to get the experience needed to earn the game’s “best” ending.

So, decisions that sour the storytelling experience so BioWare can make more money, those don’t invalidate games as art, but somehow listening to your fans and responding accordingly does? How does that make sense?

As for this setting a “dangerous precedent,” people are giving this instance way too much credit, as if it’s never happened before. Games have had their endings changed with DLC before, Bethesda did it with Fallout 3, and I’m pretty sure that BioWare’s even done it with their games in the past.

Shit, it’s not even unique to video games. Fan reaction often changes the narrative of fiction. Sir Arthur Conan Doyle only “resurrected” Sherlock Holmes after his fans complained to him. Dallas made an entire season of their show a dream to undo the damage they caused (and they retconned the series finale with reunion specials). The makers of the anime Neon Genesis: Evangelion even released an alternate ending to the series to help answer the fans’ questions regarding the show’s bizarre climax. Musicians regularly compromise their artistic vision to sell more records. You can’t just ignore these examples and insist this is something new. Well, I guess you can, but then that just makes you a dick, which is kind of my point.

I wish someone in the gaming press would actually talk about the positive aspects of this, and the positive trends that I hope it might help spread, such as the idea that BioWare and every other video game developer out there should care more about their story and less about figuring out how to squeak out more money from the players. And that when you cut out parts of your story for DLC and skim on the narrative to make us play a boring multiplayer mode, we’re going to take notice and we’re going to call out on it. And when you make bold claims that turn out to be boldfaced lies, we’re going to call you out on that too. You can’t just go around and make shit up and expect it to be okay anymore.

But hey, whatever. It’s just a video game, and I’m sure even the most condescending of people I’ve been arguing with on Twitter aren’t bad people, they just like to get a reaction out of people, and that’s something I’ve certainly been guilty of in the past.

But you know what games don’t need stories? Racing games. Let’s talk about an awesome one of those.

Wipeout XL/2097 – The Album (Selections)


The first Wipeout was released in 1995 for the Sony Playstation, with Saturn and PC ports coming soon after. It’s a futuristic racing game where racers drive not cars, but high speed ships that hover just inches off the ground. It was one of the first games for the PS1 that I played, and I remember it blowing my 16-year-old mind away. It was just so fast! Holy crap! Looking at it now, it seems quaint, but at the time I was just in awe of it.

Wipeout XL (Wipeout 2097 in other Europe) was released a year later. This sequel took everything that was great about the first game and ramped it up to eleven, including the speed. This game was flippin’ fast. Your vehicle would shoot across the track at such high speeds that I remember it was hard to even focus on what was going on sometimes.

In addition to the amazing sense of speed and it’s awesome sleek, futuristic look, each game in the series is also known for it’s excellent electronic soundtrack. Prodigy, The Future Sound of London, Photek, The Propellerheads and many other amazing electronic artists of the era were featuring in Wipeout games, and served for me as an excellent introduction to electronic music past what I was hearing on MTV.

Now that I come to think of it, I think a good deal of my musical tastes were shaped by the soundtracks to the Wipeout games. Without them I certainly would not have discovered electronic music when I did, meaning they probably saved me from a life of late-90s post grunge and indie bullshit. So I was very happy to find a vinyl copy of the soundtrack last week. Since most of the songs on the Wipeout XL/2097 soundtrack were liscened tracks, many of them are available today on CD and digital download. I’m only featuring the ones that are not, enjoy.

Prodigy
Firestarter (Instrumental) 
Don’t worry, it still has the “Hey hey hey!” part.

Future Sound of London
We Have Explosive (Herd Killing)
I never heard of FSOL before Wipeout, and I associate them (and this song) with the game so much that I can never think about one without immediately thinking about the other. I’ve been waiting for a chance to put up a version of “We Have Explosive” for years now, but every other version I own has seen a digital release on Amazon or iTunes. This “Herd Killing” variation, however, has never been released outside of the Wipeout soundtracks from what I can tell. And if it has, any album/single that has it is long out of print.

Orbital
Petrol
A different version of the song than the one that’s included on Orbital’s In Sides album.

The Chemical Brothers
Leave Home (Underworld Mix I) (Edit)
Another alternate version that’s exclusive to this soundtrack, this one clocks in at about three minutes shorter than the one on the leave home single. Great tune, Underworld really put their stamp on it with this remix.

Photek
Titan
The Third Sequence
I could be wrong (I’m wrong a lot after all) but I’m fairly certain that these two tracks by Photek were made exclusively for Wipeout XL. Aside from a 12″ single, I don’t think they ever got any other official release. That’s especially odd considering that “Titan” doesn’t even appear in the game itself, just the soundtrack CD. If you like 90s DnB then you should seriously dig on these tunes, they’re great.

Source Direct
2097
Another track that’s on the CD/LP but not actually in the game itself.  A great tune none the less, very reminiscent of Photek.

Fluke
Atom Bomb
V Six
Hey, two songs that were actually in the game! This version of “Atom Bomb” clocks in at a whopping eight minutes, and is different than the version that would later appear on a Fluke album. “V Six” is a straight up exclusive to this soundtrack, and never saw a release on any Fluke record as far as I know. It’s not as great as “Atom Bomb” (few things are) but it’s a great hard-driving electronic tune, the kind of thing you want to listen to while driving a hovership at 200 miles per hour.

Leftfield
Afro Ride
I want to ride on a giant afro. That would be awesome. This was also the b-side to “Afro Left.”

They call ’em fingers but I’ve never seen them fing.

Monday, April 4th, 2011

I’m getting a new turntable Tuesday!

It’s a brand new Audio-Technica AT-LP120. I’ve heard very good things about this turntable, it’s direct-drive; comes with both a USB and traditional ports; has a built-in pre-amp; and even looks suspiciously like a Techincs 1200. Hopefully, it doesn’t suck. Expect a full report later this week.

Until then, I’m not recording much vinyl. Why bother recording on my shit ION USB turntable when I know a better one is on the way? Luckily, I have some stuff saved up. Such as this acid trip of a single.

Amorphous Androgynous
The Mello Hippo Disco Show (Yo-Yo_Single Remix)
The Mello Hippo Disco Show (She Sells Electric Ego)
The Mello Hippo Disco Show (Jacknife Lee Mix)
The Mello Hippo Disco Show (Slo-Mo)
The Mello Hippo Disco Show (Hippo-Drone)
The Mello Hippo Disco Show (Trying To Make Impermanent Things Permanent)
The Mello Hippo Disco Show (The World’s In Transience)
The Mello Hippo Disco Show (Life’s A Flow)
Anamorphous Androgynous is really Future Sound of London. Although considering how prolific they’ve become as Amorphous Androgynous, maybe it should be the other way around. I remember when FSOL vanished for a few years in the late 90s. Now it seems that they are putting out a new release every few months, whether it be an “archives” release, a collection of new material, or another CD in the A Monstrous Psychedelic Bubble Exploding In Your Mind series. I just can’t keep up. It’s a bummer since I really dig FSOL, but there’s just too much! Oh well, maybe when time, money and a desire to listen to other bands are no long an issue I’ll catch up.

Speaking of the Monstrous series, I recently got my hands on the first volume and…damn. I can see why this is one of Noel Gallagher’s favorite records.

Look, I don’t do acid, but if you do, I assume that doing it while listening to that record would be a very good idea. I can say, with authority, that if you ever find yourself under the influence of prescription pain medication and looking for an album to listen to, that FSOL’s The Pulse EPs is an excellent choice. It’s also pretty good even if your not under the influence.

Anyways, these remixes of one hella trippy tune are from a CD single I bought last week. Enjoy.