Archive for the ‘Fluke’ Category

Slyvester Goes To Hollywood

Wednesday, February 6th, 2013

I’m on my new hosting service! But stuff is still kind of on fire. That’s why there’s no logo at the top of the screen. Hopefully that will get worked out soon. Double hopefully now that everything is moved I can finally start getting that other site in a state where I can unveil it to the masses. I think it’ll be relatively dope.

Frankie Goes To Hollywood
Two Tribes (Fluke Magimix)
Two Tribes (Olav Basoski’s Tiberium Power Mix)
Two Tribes (Rob Searle’s Club Dub)
While in Japan I picked up the Frankie Said, a  2CD compilation that assembles a rather bizarre combination of Frankie b-sides, remixes and outtakes. It’s an awesome collection, with multiple versions of classics like “Relax,” “Weclome The The Pleasuredome” and “Two Tribes.”

One of the most interesting things about the album is its sequence and editing. It has many interludes, 30-second to one-minute tracks that contain spoken word bits and song fragments. Many of them work to seamlessly segue into the next track. In doing so, it kind of transforms the hodgepodge collection into a concept album of sorts , and not just because parts of it sound like one big song mixed together, I mean thematically too. The compilation focuses on what Frankie knew best, hedonism, sex, drugs, and the constant threat of World War III. If that doesn’t have the makings of a concept album about life in the early 80s, I don’t know what does.

If you can find a copy of that 2CD set, I recommend picking it up. None of these remixes are from the said set though, they’re from a 2×12″ single that I also bought in Japan. The Fluke mix is the best of the bunch. And I love the fact that Fluke did a Frankie Goes To Hollywood remix.

Sylvester
Band Of Gold
Band Of Gold (Dub Mix)
Band Of Gold (Radio Edit)
Does the original version of “Band of Gold” by Freda Payne count as disco? It came out in 1970, which I guess predates disco by a few years, but it sure sounds like something that could have torn up a disco club in the 70s. It’s certainly one of my favorite pop songs of the decade, and has turned into a surprising recurring track here on The Lost Turntable. First I put up a cover by Modern Romance that was featured on the wonderfully horrid Party Party soundtrack. Then I shared it again years later, this time being Belinda Carlisle’s version. Those versions were good, but they can’t hold a candle to this one. I mean, c’mon, Sylvester? Patrick Cowley? Can’t top that.

Listening to this track got me on a disco kick, and I searched to see if Sylvester ever did a cover of my favorite classic disco track “Don’t Leave Me This Way.” Turns out he didn’t. However, I did find a cover of the song by his friend and fellow disco diva Jeanie Tracy. That cover has a remix called “A Sylvester Mix.” I don’t know if he had anything to do with the mix, or it if was a tribute to him and/or his boyfriend who had just succumbed to AIDS that year. “Don’t Leave Me This Way” was a rallying cry for the AIDS-affected gay community of the early 80s, so that wouldn’t surprise me. It’s awesome though, so now I have a new 12″ single to track down.

Selections From Wipeout 2097 – The Soundtrack (With A Quick Mass Effect 3 Rant)

Wednesday, March 21st, 2012

I’ve been annoyed by something over the past few weeks, and I’ve continually debated with myself if it’s something I wanted to bring up on this blog. But since I’m posting a video game soundtrack tonight, I figure that’s enough of an excuse for me to go on a video game related rant of sorts.

Fucking Mass Effect 3.

If you follow gaming news at all, you know what I’m going to talk about now. If not, a quick summary.

Mass Effect 3 is a video game made by BioWare and distributed by Electronic Arts. As a whole, the Mass Effect series has been widely acclaimed for its amazing story. The characters are nuanced and detailed (with the women actually being characters and not sex objects to be ogled), the conflicts between alien races are fascinating, and the overall themes the games touch on are grand and bold, with some of the greatest dialogue ever to grace video games holding it all together.

The series is also lauded for its high degree of interactivity when it comes to the story. You can choose how to interact with people, how to solve quests, and in some cases who lives and who dies. What’s even more impressive is that the choices you make in one game carry over to the next. So the people and situations I experience in ME3 will vary widely from those experienced by another player depending on how they played the other games in the series.

So you can see how gamers would develop an attachment to the world of the game and its characters, which made playing through the third game all the more painful for them (and me).

Long story short, BioWare fucked up in some pretty major ways when the time came to make ME3, the biggest of which being the ending. Simply put, almost nothing you did actually ends up mattering. The characters you saved/killed, the choices you made, the alliances you forged, none of it really matters. With rare exception, the only difference between the game’s endings is what color explosions you see.

Needless to say, fans were pissed, and since the game’s release, more and more have been sending angry tweets to developers, organizing protests and even filing complaints with the FTC over false advertising. The overall theme of their efforts has been constant: “fix the ending.”

Well, today it paid off when BioWare announced they will be releasing upcoming DLC (downloadable content) that will help to provide “more clarity for those seeking further closure to their journey.”

That’s good right? I sure thought so! The fans spoke out and the developers listened!

But I guess it’s bad? I mean, that’s if the gaming media is to be believed.

I follow a lot of gaming journalists on Twitter, and their overwhelming reaction has been one of extreme displeasure. Their basic argument is that BioWare “caved” to fan pressure, and that they’re compromising their “artistic vision” in order to offer what many consider to be fan service and nothing more. Some have even gone as far to claim that this not only sets a dangerous precedent for storytelling in games, but that it also shows that games are somehow a “lesser” form of art.

While some writers have been able to express their distaste in BioWare’s decision with a modicum of class and respect to the gamers who are so passionate about the game, many have simply responded with whiny troll comments, insulting Mass Effect fans’ intelligence. Because we all know that the best way to get someone to agree with you is to insult and belittle them.

Furthermore, I find it curious that the games media is against BioWare for modifying (not CHANGING) the ending of the game, but they seem to have almost no problem with BioWare stripping out content to make overpriced day-one DLC or the fact that you almost need to play multiplayer to get the experience needed to earn the game’s “best” ending.

So, decisions that sour the storytelling experience so BioWare can make more money, those don’t invalidate games as art, but somehow listening to your fans and responding accordingly does? How does that make sense?

As for this setting a “dangerous precedent,” people are giving this instance way too much credit, as if it’s never happened before. Games have had their endings changed with DLC before, Bethesda did it with Fallout 3, and I’m pretty sure that BioWare’s even done it with their games in the past.

Shit, it’s not even unique to video games. Fan reaction often changes the narrative of fiction. Sir Arthur Conan Doyle only “resurrected” Sherlock Holmes after his fans complained to him. Dallas made an entire season of their show a dream to undo the damage they caused (and they retconned the series finale with reunion specials). The makers of the anime Neon Genesis: Evangelion even released an alternate ending to the series to help answer the fans’ questions regarding the show’s bizarre climax. Musicians regularly compromise their artistic vision to sell more records. You can’t just ignore these examples and insist this is something new. Well, I guess you can, but then that just makes you a dick, which is kind of my point.

I wish someone in the gaming press would actually talk about the positive aspects of this, and the positive trends that I hope it might help spread, such as the idea that BioWare and every other video game developer out there should care more about their story and less about figuring out how to squeak out more money from the players. And that when you cut out parts of your story for DLC and skim on the narrative to make us play a boring multiplayer mode, we’re going to take notice and we’re going to call out on it. And when you make bold claims that turn out to be boldfaced lies, we’re going to call you out on that too. You can’t just go around and make shit up and expect it to be okay anymore.

But hey, whatever. It’s just a video game, and I’m sure even the most condescending of people I’ve been arguing with on Twitter aren’t bad people, they just like to get a reaction out of people, and that’s something I’ve certainly been guilty of in the past.

But you know what games don’t need stories? Racing games. Let’s talk about an awesome one of those.

Wipeout XL/2097 – The Album (Selections)


The first Wipeout was released in 1995 for the Sony Playstation, with Saturn and PC ports coming soon after. It’s a futuristic racing game where racers drive not cars, but high speed ships that hover just inches off the ground. It was one of the first games for the PS1 that I played, and I remember it blowing my 16-year-old mind away. It was just so fast! Holy crap! Looking at it now, it seems quaint, but at the time I was just in awe of it.

Wipeout XL (Wipeout 2097 in other Europe) was released a year later. This sequel took everything that was great about the first game and ramped it up to eleven, including the speed. This game was flippin’ fast. Your vehicle would shoot across the track at such high speeds that I remember it was hard to even focus on what was going on sometimes.

In addition to the amazing sense of speed and it’s awesome sleek, futuristic look, each game in the series is also known for it’s excellent electronic soundtrack. Prodigy, The Future Sound of London, Photek, The Propellerheads and many other amazing electronic artists of the era were featuring in Wipeout games, and served for me as an excellent introduction to electronic music past what I was hearing on MTV.

Now that I come to think of it, I think a good deal of my musical tastes were shaped by the soundtracks to the Wipeout games. Without them I certainly would not have discovered electronic music when I did, meaning they probably saved me from a life of late-90s post grunge and indie bullshit. So I was very happy to find a vinyl copy of the soundtrack last week. Since most of the songs on the Wipeout XL/2097 soundtrack were liscened tracks, many of them are available today on CD and digital download. I’m only featuring the ones that are not, enjoy.

Prodigy
Firestarter (Instrumental) 
Don’t worry, it still has the “Hey hey hey!” part.

Future Sound of London
We Have Explosive (Herd Killing)
I never heard of FSOL before Wipeout, and I associate them (and this song) with the game so much that I can never think about one without immediately thinking about the other. I’ve been waiting for a chance to put up a version of “We Have Explosive” for years now, but every other version I own has seen a digital release on Amazon or iTunes. This “Herd Killing” variation, however, has never been released outside of the Wipeout soundtracks from what I can tell. And if it has, any album/single that has it is long out of print.

Orbital
Petrol
A different version of the song than the one that’s included on Orbital’s In Sides album.

The Chemical Brothers
Leave Home (Underworld Mix I) (Edit)
Another alternate version that’s exclusive to this soundtrack, this one clocks in at about three minutes shorter than the one on the leave home single. Great tune, Underworld really put their stamp on it with this remix.

Photek
Titan
The Third Sequence
I could be wrong (I’m wrong a lot after all) but I’m fairly certain that these two tracks by Photek were made exclusively for Wipeout XL. Aside from a 12″ single, I don’t think they ever got any other official release. That’s especially odd considering that “Titan” doesn’t even appear in the game itself, just the soundtrack CD. If you like 90s DnB then you should seriously dig on these tunes, they’re great.

Source Direct
2097
Another track that’s on the CD/LP but not actually in the game itself.  A great tune none the less, very reminiscent of Photek.

Fluke
Atom Bomb
V Six
Hey, two songs that were actually in the game! This version of “Atom Bomb” clocks in at a whopping eight minutes, and is different than the version that would later appear on a Fluke album. “V Six” is a straight up exclusive to this soundtrack, and never saw a release on any Fluke record as far as I know. It’s not as great as “Atom Bomb” (few things are) but it’s a great hard-driving electronic tune, the kind of thing you want to listen to while driving a hovership at 200 miles per hour.

Leftfield
Afro Ride
I want to ride on a giant afro. That would be awesome. This was also the b-side to “Afro Left.”

Sub-par 80s Music (and a decent track from the 90s) for your listening pleasure

Tuesday, February 28th, 2012

I think I only really like one of the songs in tonight’s post. But what can I say? I’m a man of the people. And I’m certain that some people out there really want songs, so I’m happy to oblige.

Are there any people out there who want to oblige me?

…wait, that sounded dirty. Let me start over.

I’m working on a few articles at the moment, and I’m looking for some people to interview.

Do you like video games? Do you like vinyl? Do you like video game soundtracks on vinyl? Have you bought a video game soundtrack on vinyl. If you can answer yes to that last question (and probably the first three as well) then I would love to speak to you. My email address is in the sidebar. Hit me up.

Did you say no to all those questions? Okay, then do you like Joyful Noise Records? They’re an indie label that specializes in vinyl and cassette tape releases. Have you bought any of their super-crazy limited edition releases? If so, I’d love to hear from you. Email. Sidebar. Do it. You know you wanna.

If you answered no to all of those questions, it’s okay, you can still download these songs.

A Flock of Seagulls
Who’s that Girl (She’s Got It) (Extended Version)
Who’s that Girl (She’s Got It) (7″ Version)
Who’s that Girl (She’s Got It) (Instrumental Version)
I came into this post determined not to make a joke about Flock of Seagulls haircuts. But then I realized that’s all I really know about the group. Then I realized that I had no jokes about it, aside from a pun that described the haircuts as “Locks of Seagulls,” but I’m better than that…at least I think I am.

As Flock of Seagulls singles go, this is pretty minor. It’s from their latter years (1985) and certainly lacks the futuristic, crazy out-there sound of “I Ran” and “Space Age Love Song.” It sounds like a generic new wave song from the late-80s, so at least you can say they were ahead of their time in delivering that.

Heaven 17
Heaven 17 Megamix
This is a mix that combines approximately 80 billion Heaven 17 songs, including “Crushed by the Wheels of Industry” and…other Heaven 17 songs. I’ve officially given up on trying to like Heaven 17. Sorry. But hey, if you do, you’ll probably dig this. It’s like Heaven 17 concentrate! It’s the Colombian cocaine of Heaven 17 songs, pure and uncut. I would say its safer than uncut cocaine, but I don’t want to make that claim since there probably haven’t been studies showing the long-term damage that can result from extended use of Heaven 17 megamixes.

Fluke
Reeferendum
This is the b-side to “Absurd.” I think it was inspired by weed. Just a guess. I know it kind of shits on the 80s theme I had going, but like I said before, I wanted to put up at least one song in tonight’s post that I actually liked.